Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X Y
Z
3D modeling language features of Rail3D 2kD
A
About this User Guide
Accepting a train
Adding a diagram to the box.
Adding and Editing Scenery
Adding signals to your layout
Adding trains to the Register
adhesion
adhesion
Animated bogies
Animated Cab Controls
Animated Doors
Animated Pantographs
Animating connecting rods - MOTION2
Animating coupling rods - MOTION1
Animating wheels
Arm/Head Pantograph code (deprecated)
Author Report
auto-hand
Autocutting
AWS Ramps
B
Basic Texturing
Bezier
Bezier curve hints
Bezier Curve Theory
bogie
C
Cable cars - Motion4
cant
Cant (Superelevation)
Categories of models
Clear All Routes
Clear All Terrain
Clear Area
Clear Section
Clear Terrain in Area
Clock Speed
Clone Train
Combiner
Conditions of use
Connecting the points and signals
Contact information
Continental signalling
Controlled and automatic signals
Copy
Create the Lever Frame
Creating a Lever Frame
Creating a signal panel
Custom Controls
Custom scenery
Custom Track Types
Cylinders and Wheels
D
Defining animated switches (points)
Defining the footplate area
Delete Scenery
Delete Text
Delete Train
DEM
Digitiser
Digitiser Tool
Display Properties
Displaying Route names
distant signal
Distant signals
Divider
Dividers and combiners
Document Script
Double Junction
Down direction
Drawing order and transparency
Drive on Sight (DOS)
Drive train
Dynamic Textures
E
Edit Diagram
Edit Menu
Edit Script
Edit Text
Edit timetable
Edit Train
Editing track
Editor
Editor Interface
Editor Preview Window
Editor Tools
elevation
Export Terrain
Expressions and Wildcards in track elements
Extra Pantograph parameters
F
FAQ and Tips
Features
Fence Tool
File Menu
Fill Panel Syntax
Find Train
Fitting scenery to curves
Footnotes:
Four Aspect
Frequently Asked Questions
G
Gangway connections - LINKFILL
General features
General Properties
Generate Terrain
Getting Started
Ghost Train Mode
Glazing: *Glass and *TintedGlass
Global Scenery Change
Global Stock Change
Gloss Parameter
Glossary of Terms
Goto
H
Head-up display
Head-up display
Headlights
Hedgerow Tool
Height Datum
Hidden signals
Hide OHLE
Hide Scenery
Hide Terrain
Hold Signals and Releases
Home Position
How to build a new layout
How trains interact
I
Ignore Gradient
Incrementers
Installing Rail3D 2kD
Interior Lighting
Interlock Signals
Interlocking
Introducing Rail3d Lever Frames.
Is Line Clear?
J
Junction signals
Junction signals
K
K3 Exempt
Keys
Kinetic parameters
L
Laying track in Rail3D 2kD
Layout Notes
Layout Properties
Length and Wheelbase
Level Crossing
Lever Frames in Rail3D
Library Update
Lighting
Lighting and materials
Linear Scenery Models
link
Link Points
Link Properties
Link Stop/Reversal
Load Position
Location Marker
Lock Through
Loco and Tender keywords
M
Macro
Map
Marker
Marker Lights
Markers for track editing
Merge Files
Model file structure
Modular model construction
Monitoring system performance
Moving around the layout
N
New Signal
New TRACK2 track syntax
node
Node Properties
Non-separable combinations
normal
Numbers and Names for stock
O
Obsolete track syntax
Offering trains to the next box
OHLE
OHLE Masts
Operating Signal Panels
Operating the box
Other ways of digitising
Outline Terrain
Overhead Line Equipment
P
Packaging a Layout
Paint textures
Pan Change
PANARM Pantograph syntax
Panel visibility
pantograph
Pass signal at danger
Paste
Performance
Performing common tasks in Rail3D 2k3
Permissive Signals
Planning layouts using maps
Point indicator
Preparation
Prepare the Track
Printing layout maps
Program update
Q
Quick Signals
Quick Track
R
rack
Rack railways
Rail3D 2kD User Guide
Rail3D Files and Folders
Rail3D Scripting
Rebuild Index
Recalculate scenery elevations
Reference
Reflectors
Rename Route
Repeater
Reversals
Rolling Stock models
Rotate Layout
route
Route change
Run Script
S
Save Area
Save Fixed Objects
Save Position
scenery
Scenery and Terrain
Scenery Eraser
Scenery Properties
Section signals
Select Area
Selecting objects in the layout
Semaphore
Set Home Position
Set Terrain Elevation
Set Time
Set/Clear AWS on all signals
Shift Layout
Show Rolling Stock Library
Show scenery library
Show Signal and Point Links
Show Terrain points
Shunt feature
Shunt Signals
signal
Signal Clearing and Overlaps
Signal examples
Signal ID
Signal models
Signal options
Signal Panel Features
Signal Panels
Signalling a train.
Signals
Signals - Arm
Signals - Lamp
Signals - Set/Clear
Signals - States
Signing files
Simple passing loop
Simulation
skin
Skin Tool
Skins
SlipProtection
Smoothing with strips
Speed restriction
Splitter
Standards and conventions
Start Now
Steam loco parameters
Stitch Terrain to Track
stock
Stock Change
Stop signals
Stops
SubUnits - animating non-standard bogies and articulations
Summary of New and Changed Syntax in 2kD
superelevation
Swap track "side"
Switches
T
Terrain Eraser
Terrain Mode
Terrain Setting Train
Terrain Textures
terrain
terrain
texture
Texture file requirements
Textures and skins
The <Physics></Physics> block
The Fiddly bits - MOTION3
The Rail3D 2kD Coordinate system
The Rail3d Update Tool
The signal box
Three Dimensions
three-phase
Tilting trains
Timetable Import and Export
Tips for preparing scanned maps for digitising
To create, and apply, a bitmap
To Do List
Toolbar buttons
Toolbars
Tools
Trace Window
Track Aids
Track Aids (Shortcut key F6)
Track and overhead standards
Track Circuits
Track Laying Options
Track Setting
track
track
Track, OHLE and Scenery models
Tracklaying defaults
Traffic light
Train dynamics
Train Roster
Trains
Transparent Textures
Tree and Bush Spraygun
trees
Trolleypoles
Tunnel Mouth
Tunnels, and how to build them
Turntable
U
U,V-Mapping
Uncouplers
unfitted
Unfitted stock
Units of measurement in Rail3d
Unpacking a layout package
Up and Down
Up direction
Using Colour in Rail3D
Using DEM data in Rail3D 2kD
Using GPS data in Rail3D 2k3
Using Linear Scenery
Using spreadsheets for digitising
Using spreadsheets for stock design
Using the Digitising Wizard
V
Vehicle standards
Verify Intersections
Vertex Buffers and Indexed Triangles
View
View Coordinates
View modes
View Scenery Aids
View Signal flags
View Signal Locking and Routing
W
What is Rail3D 2kD?
What's New?
Wheelbase
Wheels and motion
Which to use: Linear Scenery or Custom Track?
Whistle
Working with layout packages
Working with the Rail3D Editor
Working with track elevations
Z
Zero point
Zero point
Zero point