Rail3D

How to build a T3 - Part 4

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Step 5: Getting it Moving

Now we can add the wheels to the body. For this, we use the Wheel keyword.

[Note: if you put the wheel in a separate file from the body, you will need to use the "Rebuild Stock Index" command so that the editor knows where to find the wheel.]

The axles are at L= 249,419,and 549, H=55. So we have:

Wheel	0/249/55	55/0	KPEV_T3_11spoke_110D
Wheel	0/419/55	55/0	KPEV_T3_11spoke_110D
Wheel	0/549/55	55/0	KPEV_T3_11spoke_110D

Wheel	0/249/55	55/0	KPEV_T3_11spoke_110D_L
Wheel	0/419/55	55/0	KPEV_T3_11spoke_110D_L
Wheel	0/549/55	55/0	KPEV_T3_11spoke_110D_L
    

Note that this is just for test purposes: we will need to change it in a moment.

Wheels added

For the next few stages, we shall be working on the left-hand side of the loco only. Once we've got the motion sorted out on one side, we can do the other.

If you have a slow computer, you may find that leaving the D3D preview open with animation switched on slows down the response of other programs. You can use the red button in the toolbar to stop the animation when you don't need it.

Step 6: Coupling Rods

The coupling rod is the rod that joins the three driving axles together. Its movement is defined by a fixed point on the wheel - the crankpin. To represent this, we need to define the coupling rod as a component, and then make a new component that calls the wheel as a simple include and the coupling rod as a Motion1.

Name KPEV_T3_driver
Component
Motion1 0/0/-23 KPEV_T3_cpl_rod
Include 0/0/0  KPEV_T3_11spoke_110D
[end]

Name KPEV_T3_cpl_rod
Component
...
[end]

[Notice how I use the prefix KPEV_T3_ in each name, so that there's no danger of my little T3 coupling rods accidentally ending up on someone else's BR 9F.]

The new KPEV_T3_driver component can then be called instead of the centre driving wheel. It's best to use the centre drivers as the reference frame, because they are also connected to the connecting rod and the eccentric rod. The coupling rod is simply made of four boxes, taking the crankpin of the centre drivers as its origin. You could improve the appearance a bit by making the crankpin bushes octagonal instead of rectangular.

Coupling rod

Step 7: Connecting Rod and Piston Rod

From the drawings, we see that the connecting rod is 158 cm long between pivot centres. The centre line of the piston rod is H=55 (in line with the wheel centres) W=105. To make life easy, the cylinders are horizontal.

For the connecting rod, we need to use a Motion2, which defines an object that moves to intersect a line. Thus we have to make a KPEV_T3_conn component, and add to the KPEV_T3_driver component the line:

Motion2 0/0/-23 -158/55/0 KPEV_T3_conn

The piston rod and crosshead moves with the far end of the connecting rod. Thus we need a simple Motion1 statement inside the connecting rod component.

Motion1 0/158/0 KPEV_T3_pistrod

Connecting and piston rods added

Step 8: The Valve Gear

The T3 is fitted with Allan motion. This is a bit different from the Stephenson gear fitted to most British locos. There are two eccentric rods, 180 degrees out of phase, driving the two ends of the expansion link.

First we have to build the return crank and eccentrics. These are rigid with the centre drivers, so they have to be in the KPEV_T3_driver component. The eccentric assembly is simply a cylinder: the actual eccentrics would be too small to see properly.

The eccentric rods are also rather too small to build up in the same way as the coupling and connecting rods, so the easiest thing is to use a transparent texture.

Valverod texture (magnified)

This is simply a 128x8 pixel bitmap, using black (treated as transparent if the filename starts with "$") to form a long, narrow shape with widened ends. If we stick this on a 3cm high panel, we get an eccentric rod that looks as though it's only 1.5 cm thick.

The eccentric rods are both defined by Motion2 keywords relative to the drivers. In reality the ends attached to the expansion link move in complicated arcs, but to a reasonable approximation we can say they are moving along horizontal straight lines.

detail of eccentrics and return crank

The swing link supports the lower end of the expansion link and one of the eccentric rods. Thus its motion is defined by one fixed point (the reverser bracket on the footplate) and one moving point (the end of the first eccentric rod). For this, we need to use a Motion3 relative to the eccentric rod.

The expansion link is trickier, and it's necessary to cheat a bit.. None of the Rail3D motion commands will reproduce this motion exactly, so the trick is to make the expansion link in two pieces, again using transparent textures, each of them using a Motion3 relative to its eccentric rod and an artificial fixed point in the middle of the expansion link.

Expansion link and swing link in place

To link the expansion link to the valve rod, we need a radius rod with a Motion2 relative to an arbitrary point on the expansion link. As usual in Allan motion, the valve rod is inclined along a line passing through the driving wheel axle.

For motion2, we have to define the line of the valve rod in the form

H= a + L*b/100

Measuring the intercepts off the drawing, a=112, b=-18

The valve rod itself is a Motion2 (with the same line) off the end of the radius rod, and finally the reversing link is a motion3 off the compensating link, in much the same way as the swing link.

The motion complete

With the addition of the reversing gear above the footplate (very crudely blocked in for the moment), this completes the motion for the first side. Of course, we still need to add the cylinder and valve chest...

Download mock-up with completed motion components.

Step 9: Cylinders

At this point, before copying the motion components to the other side, it might be a good idea to put in the cylinders and see if the piston rod and valve rod are in the right place.

The valve chest is a box with the cylinder forming its outer lower edge, and stretching from L=124 to 174. However, the easiest way to build it is to make a cylinder of radius 74, centre at H=100, W=72, and then discard all but the relevant quadrant. The cylinder iself is easily formed with the cylinder tool (L=94 to 185, W=105,H=55, R=24). The front end is red, the rest black.

cylinder

Everything seems to line up, although the crosshead looks a bit far away: time to double-check the measurements! Indeed, a small error shows up at once - the throw of the cranks should be 27cm, not 23. I must have measured it from rail height! This is easily fixed in the driver component, but the crankpins on the wheels will have to be fixed too. While we're about it, lets fiddle with the colours a bit more: German locos have red underframes, after all.

With the further addition of slidebars and a stuffing gland (just a box around the point where the piston rod enters the cylinder), it looks like this:

Motion completed, cylinders and slidebars added

 

Coming next: detailing the boiler...

 

 

Rail3D is a railway network simulator which is being developed by Mark Goodspeed.

You are welcome to download any of the rolling stock items on these pages for your own personal use with Mark Goodspeed's Rail3D program. You may not distribute them or upload them to another internet site, in the original or a modified form, without my express permission.

Please note that some of the screenshots on these pages were made using unreleased test versions of Rail3D: models may look different in the version which is finally released.

Copyright ©Mark Hodson 2004

Last updated
14 March, 2004

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