Rail3D

How to build a T3 - Part 5

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The motion is complete, so we can be sure we've got the hard bit behind us. Now for the fun bit, where our model really starts to look like a locomotive: the superstructure.

NOTE: For this section, you will need to use the Cylinder Tool in the stock editor a good deal. You can find more information about the various input parameters in the User Guide. A few extra things to watch out for:

Step 10: The Boiler

Up to now, we've just represented the boiler as a simple cylinder. One of the most characteristic features of the T3 is the triangular base of the smokebox. This, with the tapered chimney, will announce to the viewer that it is a T3 they're looking at, so it's important to get it right.

[NB: If you're using Windows 98, you may have run into problems with the filesize limit in the editor. In this case, you could consider making the boiler as a component in a separate file.]

Either delete the mock-up boiler, or shift it out of the way, and make a new cylinder with the same settings (see the mock-up page) but only running from L=116 to 183.

From the front view of the drawings, we can see that the lower side of the smokebox descends at a tangent to the curve from roughly ten and two o'clock: W=59, H=211, to the footplate at W=95, H=118. Look at the cylinder panels. The nearest point to 59/L/211 is 56/L/206. To make the tangents, all we have to do is alter the next point down, 59/L/185, to 95/L/118, and discard all the other panels below this one.

Smokebox, step 1

Now we just need to change a couple of points from 0/116/186 to 0/116/118 to fill the gap in the smokebox front down to the footplate, and then copy the two lower panels of the front to L=183 and reverse them to make the back of the smokebox. That was easy!

The smokebox door is concentric with the boiler. It has an outer section with a radius of 52cm, and an inner domed section with a radius of 40. We need three iterations of the cylinder tool, each time only tick the cylinder, not the ends:

smokebox with door

Later we will add hinges and a door fastening.

On most photographs of T3's, the boiler bands are clearly visible, contrasting with the black of the boiler itself. They probably aren't thick enough to justify the cost of modelling them in relief, but they do need to be distinguished in colour. Thus we will break the main part of the boiler into four sections separated by bands. Make a cylinder from 183 to 189 in a light colour, and one from 189 to 252 in a darker colour, then just keep shifting them along to get the alternating bands and boiler.

Boiler bands in place

Suddenly it's starting to look like a T3! That completes the basic boiler structure. We won't have to model the firebox, as it's concealed by the cab and bunkers.

Step 11: Boiler Fittings

Starting again at the front, the first thing to deal with is the chimney. Again, this is a job for the cylinder tool. The chimney centre line is at L=148. We can model it with two conical sections separated by a short cylindrical transition region. As we're not using real smoke, we don't need to make a hole in the top of the smokebox! As the chimney is quite narrow, six segments are probably enough for the cylinders.

H R
241 27
272,284 15
422 23

Beyond the chimney is the dome. Domes were not fitted to the earlier series of T3's, so at a later stage we might want to take this out as a component, to allow us to do two different versions.

The dome is a cylinder of R=42, straight-sided up to H=314, with a slight taper on the top. Again, we can do this with three sections (a cylinder, a cone, and a disc). The c/l is at L=312.

The sanding dome is just a square box sitting on top of the boiler.

Basic boiler fittings added

There's a lot of fine detail that could be added, but we have the most important bits of the boiler completed, so we might as well move on to the cab.

Download the model at this stage

Next: The cab and bunkers

 

 

 

Rail3D is a railway network simulator which is being developed by Mark Goodspeed.

You are welcome to download any of the rolling stock items on these pages for your own personal use with Mark Goodspeed's Rail3D program. You may not distribute them or upload them to another internet site, in the original or a modified form, without my express permission.

Please note that some of the screenshots on these pages were made using unreleased test versions of Rail3D: models may look different in the version which is finally released.

Copyright ©Mark Hodson 2004

Last updated
14 March, 2004

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